Basics
Basic rules by which this page will operate.
Here are the rules:
Level is determined by accumulating skills.
In order to increase a skill by one, its costs the equivalent of n levels of that skill, meaning:
Moving from 0 to I costs 1. Moving from I to II costs 2. Moving from II to III costs 3, so for a level 3 skill, the total cost would be 6.
Skills belong to the procedural (think standard operating procedures, for example) domain.
If simply defined by proficiency, a level II would beat a level I in a fight, all other things being equal, 90% of the time.
Interplay between the skills is not measured at any point, except in final analysis by win/loss.
Techniques and skills are different. Skills establish techniques, but techniques have material prerequisites (such as agility, strength, stamina, magic consumption, or tools).
You can use techniques without having learned the skills that invented them, with no influence as to the cost. However, attempts to learn and study techniques more than one tier more difficult than your current level will have an excessively high failure rate.
All techniques belong to schools of knowledge, with names decided by the majority of the living practitioners.
Any technique belonging to an unnamed school adopts the name of its practitioner of highest skill.
It is possible to manipulate how skills and techniques are read. Doing so requires training skills, however, and all that implies.
It is possible for techniques to manipulate observed skills, though these can each only influence the perception of one skill.
It is not possible to influence perception of levels.
It is not possible to perceive known techniques by status.
Only one technique at a time may influence skill perception passively.

